So I started messing around with coming up with a few classes for a possible D&D 4e -Gamma World inspired game. I am starting with the UN Spacy Pilot.
It is still a work in progress, I do not know if it will go anywhere since it is just for a home 1-shot or more.
I think I will use the basic style of Gamma World. I will have two races. Humans and Zentradi/Meltrandi. While driving today I had the idea of at least two versions of these genetically created warriors. One for the macronized version and one for the Micron version.
UN Spacy Pilot
Enemy Tallyho at 2 o'clock
CLASS TRAITS:
Role: Striker
Key Abilities: Dexterity, Constitution
Bonuses to Defense: , +1 Reflex
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: From the class skills list below, choose 1 more trained skills at 1st level.
Class Skills: Acrobatics, Athletics, Intimidate, Perception, Streetwise
Class Features:
You are the pride and joy of the UN Spacy, you are a fighter jock. You were born out of the unification wars that followed the fall of the Alien Space Ship 1 or signed up after the need of new pilots following the Macross' space fold that took you to the far reaches of the solar system.
You pilot the Valkyrie, the by-product of the merging of technologies of Earth and Over-technology reversed engineered from the Alien Space Craft technology.
You pilot the Valkyrie, the by-product of the merging of technologies of Earth and Over-technology reversed engineered from the Alien Space Craft technology.
This class has no features. (yet)
Thoughts?
Thoughts?
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