Thursday, March 7, 2013
Macross-Robotech Re-Image RPG Campaign: Style
Decisions:
So as I go about and make my version of Robotech as I mesh the current Macross concepts into Robotech I am picking and choosing which parts of both universes will make it into my take on a modern day version of Robotech. Do I call it Robotech or do I call it Macross? Zentradi or Zentraedi and Inbit or Invid? It is my choice since it is my game right? Will my players enjoy the game based on my choices?
The Image:
While I work on what makes it into the game universe I also am thinking of the visual look. Right off the bat I will state that in 1985 I got to see Macross Do You Remember Love and fell in love with the change in the art work. In the cannon on the Macross universe this 1984 movie was actually an in-universe movie depicting the events of Space War I but back then that was not the case. Robotech was all the rage in America (Before Akira and Ghost in the Shell overdose) at the time. Macross Plus was years out still and Macross was a TV show in Japan and the first part of Robotech.
The look of Macross DYRL changed slightly. From the first moments on screen we are shown the Zentradi and they look radically different. More organic and at first I do not think I cared for it, but next was the look of the SDF-1 Macross. Gone were the two ships the Prometheus and Daedalus and were replaced by those space ships we saw in the first episode of Macross, the ARMD Space Platforms.
The flight uniforms, the HUD of the Valkyrie, the missile launchers on the wings of the fighters. All the Valkyries had FAST PACKS as a common attachment! Everything looked similar but different and new. The hands of the Battroid went from the rounded TV version to more of an angular mechanical look. Some subtle and some radical like the technology of the Zentradi.
In my game this is the look that sets the Macross portion of my version of this universe. So the Zentradi will look like the DYRL versions, they continue that look in the Macross 7 and Frontier portions of the series so I will stick with that. I like it and just seems cooler. Plus I like that the Males and Females have different technology and ships.
Tuesday, March 5, 2013
Macross-Robotech Update: Game Systems and Vehicle Sheets
Game System Chosen!
My Macross/Robotech moves along while I come up with ideas [see my previous post] going into this I knew what game system I was going to use and it was more because it is something I familiar with as much as it was suggested by one of my players. While I am using the cover for Mekton II the actual system being used will be Mekton Zeta. [I love the cover art, Ben Dunn is a great artist]![]() | |
| Sheet as a Work in Progress |
Specifically I am using the combat system that was contained in the Mekton Zeta GM screen to give a Theater of the Mind combat system as opposed to hex combat. It is quick and fast and used it in the past when I ran my Jovian Chronicles games YEARS ago.
Update: I completed the sheet for it to be functional for me.
![]() |
| Completed Sheet |
Sunday, March 3, 2013
Macross or Robotech: Deculture and Protoculture
deculture or protoculture
So my friends love Macross or as they know it Robotech, oh they know the history and they know that there are new Macross shows like Macross 7, Plus, Frontier and Zero. They just know Robotech more and that sort of drives me crazy.
Now my next RPG I will probably run is a blending of the two series. This might seem like blasphemy for some, even for myself at some point in the past, honestly I think I can make it work and here is how
Key Themes for this. While I develop this aspects of these notes will change in order to make sense. I will maintain this sheet with strikeouts for personal reasons. I want to see where I started and where I ended up.
·
Zor, a scientist for the Protoculture
Masters is on the harvest world of Optera and has fallen in love with the Queen
of the Invid.
o
The Flower of Life is able to transform the
Invid at the cellular level and has also been known to give off a Hyperspace
Fold Signature. Something the Protoculture finds fascinating.
§
The Invid are able to do this using an indigenous
plant native to their homeworld called the Flower of Life, itself another
lifeform that lives in symbioses with the Invid.
o
Zor uses a captured Supervision Army Gun Boat as
his personal research facility. (Using this ship as a research vessel is echoed
unbeknownst to the UN Government during the Colonial Expansion of the
Human/Zentradi alliance decades later using an updated version of this vessel)
·
The Protoculture is obsessed with this species
and its ability to alter its evolution to suit its environment.
o
At one time the Protoculture were explorers and
scientists and explored the galaxy. One of their early experiments was looking
at the Flower of Life and seeing it could have applications with their own
genetic experiments they were conducting, long before they discovered that the
Invid could evolve using the Flower of Life.
o
Discouraged in not being able to cultivate the
flower and transplant it onto other worlds all was not lost in that it did help
them advanced their genetic engineering skills and lead to the development of
the Zentradi.
o
initially to the Protoculture the Invid were
nothing more than slugs. Unintelligent and not worthy of a second glance.
·
The Invid first encountered the Protoculture
Eon's ago when they first visited their planet.
o
This encounter would doom the Invid in the
future with their own obsession in seeking the perfect form. The Invid were
simple lifeforms that lived with the flower of life. At this time the Invid
were a collective conscience no desires for individuals no need for a king or
queen all was about the flower. They were subservient to it. The Protoculture
would change that.
o
Coming into contact with the Protoculture would
unlock a few individuals to develop a sense of individuality. These beings appeared angelic to them, the
ultimate perfection, yet in their current state they could not retain what it
was about them that made them think this.
·
The Zentradi were the results of the
Protoculture's genetic engineering, There were hostile species in the galaxy
and the Protoculture were not warriors.
o
They created them with limited skill sets, made
them dependant on the technology their masters created for them to help them
defend the Republic and to fight the wars that the Protoculture deemed necessary.
o
Culture was denied them. Combat was the life of
Zentradi, to reinforce this Males and Females were separated into two
divisions. Rivalry was common and encouraged by the handlers of the fleets.
·
Protoculture is the first humanoid species in
the galaxy.
o
The Protoculture did not just create the
Zentradi they experimented elsewhere as well. Humans were one result.
o
The certain technologies of the Protoculture
were inspired from various sources of the galaxy.
§
Genetics from the Invid
§
Fold Engines, Super Dimensional Weaponry and
transformable machinery inspired by the Varja
o
The inheritors of the Protoculture would be the
Masters.
o
Eventually various factors lead to the downfall
of the Protoculture.
§
Civil War - The Supervision Army (Masters?)
§
The Zentradi
§
The Invid
·
SDF-1 Super Dimensional Fortress One
(Supervision Army Gunboat)
o
Built by the Supervision Army
o
Rebuilt by the Micronians (Humans of Earth)
o
Crashes on Earth 1999
o
The reason the United Nations forges ahead to
form a world government.
·
Earth
o
Visited by the Protoculture early in their
explorations. Listed as having potential but insignificant for their goals.
They make some changes to genetic codes of several species but move on.
o
During the war with the Supervision Army and the
devastating numbers the Protoculture loses they begin the Seeding Project.
o
Earth is seeded by
·
The Robotech Masters
o
Protoculture who were altered by the Flower of
Life.
o
They used the Flower pollen as a narcotic
originally
o
The Masters learn to harness the life force of
the flower to extend their lives.
o
The life force is part of the cloning process, necessary
to extend their lives. The original clones were flawed. The power of three (The
Triumvirate) becomes the missing catalyst.
Saturday, September 15, 2012
The Bozak Draconian for D&D Next
Medium
Humanoid (Draconian)
Armor
Class 16 (Leather)
Hit
Points 26 (4d8+2)
Speed
25 ft., Fly 35 ft (Must land at end of move or
fall prone)
Senses
darkvision 60 ft.
Str
12 (+1)
Dex 16 (+3) Con 14
(+2)
Int
18 (+4)
Wis 14 (+2) Cha 14
(+2)
Alignment
lawful evil
Languages
Common, Draconic
TRAITS
Steadfast:
The Bozak Draconian cannot be frightened while it
can see a friendly creature within 30 feet of it that also has this trait.
Arcane Aura: Friendly creatures within 30 feet receive a +2
to saving throws against magical attacks.
Shrapnel
Skeleton: When a
Bozak Draconian reaches 0 hit points, the Draconian's flesh crumbles to dust, revealing a
skeleton that explodes in a shower of bone shards: The explosion deals
1d8 slashing damage to all creatures within a 10ft radius, creatures making a
Hard Task [16] Dex Save take half damage from the explosion.
ACTIONS
Melee
Attack—Short Sword: +3 to hit (reach 5 ft.; one creature). Hit: 1d6+1 slashing
damage.
Melee
Attack—Claws: +3 to hit (reach 5 ft.; one creature). Hit: 1d4+1 slashing
damage.
Multiattack: The Bozak
Draconian makes two attacks with its claws.
Wizard
Cantrip
Magic
Missile: [Range 100 ft; one creature] 1d4+1
force damage.
Ray of
Frost: Range 100ft; One Creature] 1d6+3 speed
-10ft until next turn.
Wizard
Spells: The Bozak Draconian can cast each of
these spells once a day as an action.
1st Level
Burning Hands
Ray of Enfeeblement
Shield
2nd Level
Arc Lightning
Web
Tuesday, August 21, 2012
Baaz Draconian for D&D Next
So I want to run Dragonlance using D&D Next, and after Greg Bilsland suggested re-skinned Hobgoblins for Draconians I gave it a whirl. I looked at the old DL-1 Dragons of Despair and the Dragonomicon Metallic Dragons for some other ideas.
The Stone Dead ability wording is strait from the DL1 adventure and I will probably tweek some of the other actions he has like the Leaping Attack. I wanted to incorporate that from the 4e version since the gliding aspect is mentioned in the original version of the monster.
Increased the to-hit bonus for the melee attacks.
Increased the to-hit bonus for the melee attacks.
Baaz
Draconian
Medium
Humanoid (Draconian)
Armor
Class 16 (Scalemail)
Hit
Points 11 (2d8+2)
Speed
25 ft., Fly 35 ft (Must land at end of move or
fall prone)
Senses
darkvision 60 ft.
Str
12 (+1)
Dex 14 (+2) Con 12
(+1)
Int
10 (+0)
Wis 10 (+0) Cha 13
(+1)
Alignment
lawful evil
Languages
Common, Draconic
TRAITS
Steadfast:
The Baaz Draconian cannot be frightened while it
can see a friendly creature within 30 feet of it that also has this trait.
Stone
Dead: When a
Baaz Draconian teaches 0 hit points, it turns into a stone statue. The person
who struck the death blow must make a successful Dexterity Check with a -3
penalty or his weapon is stuck in the statue. The statue crumbles to dust
within ld4 rounds, freeing the weapon. Its armor and weapons remain.
ACTIONS
Melee
Attack—Longsword: +3 to hit (reach 5 ft.; one creature). Hit:
1d8+1 slashing damage.
Melee
Attack—Claws: +3 to hit (reach 5 ft.; one creature). Hit:
1d4+1 slashing damage.
Multiattack:
The Baaz Draconian makes two attacks with its claws.
Leaping
Attack: —Longsword: +4 to hit (range 25 ft.; one creature). Hit:
1d8+1 slashing damage.
Disciplined:
The Baaz Draconian chooses a creature within its
reach. The next attack roll made against that target by a friendly creature
that also has this trait has advantage.
Sunday, July 8, 2012
Time in exile
So since April 1st post I have been pretty busy with work, during that month Best Buy (My Employer) announced they were going to be closing down 50 stores nationwide. I was selected by my team to travel to two of these stores and help them with the closedown process. It was 50+ hour work weeks and traveling between 80-100 miles a day but it got completed at the beginning of June.
I also got hurt while on the job getting tennis elbow from carrying all that heavy metal racking into the dumpsters. June had me back in the stores doing my usual work it was time to get back to playing games.
During this whole time gaming was at a minimum and it took a toll on me, playing games is my outlet for my depression and any other pent up frustrations I might have. I tried starting up a new D&D campaign with some new people and honestly I just was not feeling it, between work and the new people I was just not in the mood of acceptance. I did not want to start a new group.
So I tried to get the original store group together and honestly I feel I phoned that campaign in. I ran a decent adventure, March of the Phantom Brigade but it just did not feel right. That goodness the D&D Next open playtest started. I think this is what was dragging me down and making me feel like not running a D&D 4e game.
So far we have run two sessions of the game fighting the Kobold's and Cultists and the group is at 5 players: Dave, Rob, Jacob, Adam (Who played in my Star Wars short-lived campaign) and Dave's friend Keith. Everyone, including myself had fun this last session. I think we are looking forward to some more stuff to test. I am working on a session report and feedback from the group and will post it here probably.
Right now I am thinking about other games I would like to run.
I also got hurt while on the job getting tennis elbow from carrying all that heavy metal racking into the dumpsters. June had me back in the stores doing my usual work it was time to get back to playing games.
During this whole time gaming was at a minimum and it took a toll on me, playing games is my outlet for my depression and any other pent up frustrations I might have. I tried starting up a new D&D campaign with some new people and honestly I just was not feeling it, between work and the new people I was just not in the mood of acceptance. I did not want to start a new group.
So I tried to get the original store group together and honestly I feel I phoned that campaign in. I ran a decent adventure, March of the Phantom Brigade but it just did not feel right. That goodness the D&D Next open playtest started. I think this is what was dragging me down and making me feel like not running a D&D 4e game.
So far we have run two sessions of the game fighting the Kobold's and Cultists and the group is at 5 players: Dave, Rob, Jacob, Adam (Who played in my Star Wars short-lived campaign) and Dave's friend Keith. Everyone, including myself had fun this last session. I think we are looking forward to some more stuff to test. I am working on a session report and feedback from the group and will post it here probably.
Right now I am thinking about other games I would like to run.
Sunday, April 1, 2012
Dusting off the Dice
After one year I have ended a campaign that I enjoyed a lot of at one time, slowly though I started to view it more as work than anything else. I enjoyed the players and their characters and the story could have been better but for me it was a learning experience.
I have never done a real good fantasy setting and this was the first campaign to last longer than four or five sessions without going kaput either by the players just not wanting to play or someone going out in a blaze of glory and taking the game with it.
I have started up a new campaign with some of the old and a little of the new and lets see how things progress.
I have never done a real good fantasy setting and this was the first campaign to last longer than four or five sessions without going kaput either by the players just not wanting to play or someone going out in a blaze of glory and taking the game with it.
I have started up a new campaign with some of the old and a little of the new and lets see how things progress.
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About Me
- Frank Foulis
- I was Regional Coordinator for the Great Lakes Region for D&D Adventurers League. I work for Best Buy as a Merchandising Specialist were I set merchandising standards for the store I work for. I enjoys playing games (PC, Console, Board Games, RPGs and Miniature Skirmish Games), reading, watching movies and listening to music.









